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Capes And Villains Remastered

Created by Ayumi Takahashi

A scaleable 1-12 Player Dice and Card Game with several modes of play including Solo, Tag Team, Multiplayer, and Versus!

Latest Updates from Our Project:

Dead Arrow and an agressive schedule this week
almost 9 years ago – Mon, Mar 07, 2016 at 05:25:51 PM

Hello Capes and Villains! In February, soon after the last update I left the ShingoVerse for the Chinese New Year to spend time with family overseas. After having many struggles last year, it was something my family and I needed in order to reset our frame of minds.

Now that I'm back, we have fresh new artists available to us to finally finish out the backer created cards and this coming week, you should see the rest of the decks available to you as PNP and for final approvals. The rulebook is also finally coming together this week. 

So to kick off the first of the decks, here is Dead Arrow.

Dead Arrow

His deck relies heavily on different arrows, or shots. Though his attacks start off pretty light, his dice are the key to upping that power through the many different trick shots he has.

He only has 2 defense moves, one of which allow him to shoot back as defense while his Big Leap plays off of any dice you stunned for your attacks.

Focus is a real winner as it can increase your dice values and attacks, giving you the edge if timed right. Reload replenishes your shot supply, allowing you to overwhelm your enemy with a spread of arrows, wave after wave. And whenever you can pull of a multi-shot, your enemy will be your pin cushion to play around with.

For the final touch? How about some zombie regeneration to make your character as resilient as he makes himself out to be.

How does he play?

With his mastery of arrows and precision aiming his character ability keeps enemies busy when defending, having to always reinforce with 2 or more dice to their defense.

As an Overpower Shots, Dice, and even Cards are replenished at your enemy's dismay. 

 To try out Dead Arrow's PNP deck, click here:

https://www.dropbox.com/sh/ru7kz4fsa2w8her/AAAZKoJRtJkg0m2_S5flhhMYa?dl=0

In the same link you can also try out these decks:

  • Cantonese
  • Dr. Cthulhu
  • Honey Bee
  • Iron Anvil
  • Super Tough
  • The Aquarium
  • Wonder Spy

As we go into the week, you'll have access to:

  • Mr. Bones
  • Exuberation Lee
  • Lady Jester
  • Catastrophe
  • The Dhino
  • Rabid Skunk

The following week, we'll get into all the expansions, promo cards, and unlocked bonus cards so we can wrap things up for print.

See you again soon!

Super Tough PNP is here!
almost 9 years ago – Thu, Feb 04, 2016 at 07:46:47 AM

Hello Capes and Villains!

To give you a bit of an update, we had turned in to our printer all the deck files for the game as well as the box art. From what we understand, the printer will be creating "white" proofs (samples of how the box shape/size is with all the pieces in it). White proofs have no graphics on them but give you an idea of how cards and components are placed within the box, overall weight and complexity of the internal box design is. If all the pieces fit, it's great but if they don't (like if you have really oddly shaped pieces), then you will have to custom make your box. Fortunately, ours is a relatively simple box type, though we need to fit a lot of cards in it.

After the whites, they will send us digital proofs, which is pretty much a large printer PDF of all the cards put together in their printer sheet layout. Up until that point, we can still make edits and corrections to the file. After our OK, they will begin mass print production.

The rules and expansions will be sent to them next. Right now, the entire print factory is closed because of Chinese New Year but will reopen by the end of this month. So until then, they are not working on anything. This gives us a chance to proofread everything here. So we will do our best to crank these out as PNPs and highlight graphics as we've been doing in these past several updates. We're going to try to knock them all out before the printers return to work if possible, including the ruleset, which we have still yet to post (sorry!)

Super Tough

One of the best parts of the characters in the game are the back stories of each character. Super Tough is based off of one of our friends who is a huge conspiracy nut as well as a big Luchadore fan. There's also some other quirks about Super Tough that you might be able to catch by looking at his cards. See if you can catch all the inside jokes and references!

GAMEPLAY

Super Tough seems week at first, but once he's willing to make necessary sacrifices, he strength grows. Asado gets stronger when he puts more beams together, El Jonron gets a boost from a super spin courtesy of Torrnillo, and La Parrilla roasts your enemy more the more fire you put into it. There's also a lot of synergy between some of his moves. Plancha works well as a follow up to A Single Bound, while S.O.S. uses both of those to make it an even more effective defense.

Sure, stunning your dice is a big risk, but fortunately you do have moves that unstun your dice and give you a bit of a bonus. But the powerhouse moves are going to be his supers, letting him to max his damage based on an enemy's unused energy dice reserve or if you've become a card hoarder.

Character Card

Super Tough's character ability is what we call a beast. If he can keep his cards and play his ability, he can potentially deal 16 damage to an opponent. Of course, you can block each of those attacks separately and re-enforcing each of those attacks still apply between players, but you really don't want to be out of cards and on the receiving end of this one. So keep that in mind when playing against him. 

His Overpower card is pretty nuts too, especially his first ability, being able to unstun dice just by discarding or getting an extra dice stun buff for his attacks. 

To try out Super Tough's deck or any of our other characters released so far, please go to: 

https://www.dropbox.com/sh/ru7kz4fsa2w8her/AAAZKoJRtJkg0m2_S5flhhMYa?dl=0

Next up, a blast from the past....!

Enter Wonder Spy
almost 9 years ago – Sun, Jan 10, 2016 at 09:48:56 PM

Happy New Year everyone! Hope your holiday season was excelsior!

Before we talk Wonder Spy, just wanted to let you know that we are scheduled to hand over the remaining files we have to the printer so they can finish out a proof to us (remaining files is the rulebook, box art, and dice layout). During this time, we can still edit cards, rulebooks, and anything we feel needs a quick fix. After that point, we will be set to mass produce (finally!). I am looking VERY forward to playing non-prototype games. I am waiting to hear back from the manufacture with a hard deadline as to when we have to turn everything in to them will be. From there, we can plot our shipping/fulfillment schedule based on when our final hard proofs will come in.

In the meantime, I'm going to continue to post decks for you to review and try out. Anything you thing that doesn't seem right, please let me know! Also, we'll post the new rulebook up with the new art so you can check out. Hopefully it flows a bit better.

Wonder Spy

She's a imperfect Goddess who left her enchanted island and signed up to become a Gauntlet Agent. After becoming well known on the field and earning her Level 7 clearance, she was sent out on covert missions to take down rouge Super Heroes and Villains. As a one woman army, her agility and raw power make her extremely formidable.

As you can see from Pistol Whip, Whip Kick, Wonder Punch and To the Moon, she gets beefier, but gives the enemy a chance to strike their cards to prevent them from happening. It's her personal tactic, a way to wear out her enemies.

Because she's an adaptive fighter from her years of training, she can handle airborne enemies with her chain whip as well as give you a good ground and pound and gain some fortification while doing so. And when her guns come out, the bullets do fly!

Wonder Spy's agility is graceful and can assure her ability to dodge incoming attacks but at the expense of her own stamina. And her Grand Entrance? Well, that's just something straight out of a John Woo movie.

Her Character Card

Her character card is a loaded gun, ready to empty an enemy's hand. At the opportune time, remove all of your enemy's defense and go in for the finishing move. As Ghost Agent, she can switch from gun mastery to pumping herself up for a fist to fist takedown. Striking enemies for 5 at random rounds also bring on the pain.

To check out her deck as well as to try out some of the other characters we've covered in our updates: 

https://www.dropbox.com/sh/ru7kz4fsa2w8her/AAAZKoJRtJkg0m2_S5flhhMYa?dl=0

(Note: the cropping of her PNP cards got a bit weird and the artist's name got cut off. Don't worry, the actual version will be ok).

The Cantonese
about 9 years ago – Tue, Dec 08, 2015 at 09:54:42 PM

Hello Capes and Villains! Tonight I'd like to introduce a master of the Mystic Arts of the orient and martial arts..... The Cantonese!

His deck focuses on striking cards and removing them from the game! Meaning, he's a character you'll have to play very strategically or else you'll permanently run out of cards in your deck or stall your deck by striking out all your good cards.  Overall, The Cantonese can be a very powerful deck. But if your opponent can break your striking or reshuffling strategy, it'll be time to pack your bags and go home. 

By striking cards with cards like Razor's Edge, Air Kick, Skilled Parry, Focused Chi, you can gain buffs and bonuses for cards in your discard pile and even bigger ones for removing cards in your discard pile from the game! You can launch a powerful rising dragon for almost unlimited power by sacrificing your deck or come down hard with an explosive Storm Rider, though you'll sacrifice 3 of your cards from the game. Now it may seem pretty OP but remember, your opponent's fortification (among their other cards) will play a big role in foiling your plans. 

Sword Dance is a great reset for cards to return to your deck while dealing devastating power while Double Dragon is the perfect finishing move if you've striked quite a few cards into your discard pile.

 For his character he offers up a way to refresh striked cards to pump up your hand size while one of the Overpower abilities allows you to actually return cards removed from game to your your hand! I would definitely hate to go up against The Cantonese.

For those of you who are interested in playing his PNP or would like to check out a few other decks, follow this link: 

https://www.dropbox.com/sh/ru7kz4fsa2w8her/AAAZKoJRtJkg0m2_S5flhhMYa?dl=0

If any of you have had a chance to print and play with them, please let us know what you think! We played like mad during the Thanksgiving break and had a lot of fun between overpower team ups and doing a tournament bracket among all my cousins and the cooler relatives!

The Aquarium
about 9 years ago – Wed, Dec 02, 2015 at 11:13:25 PM

Hello Capes and Villains,

For those in the states, I hope you all had a great Thanksgiving and enjoyed it through the weekend. While I'm finishing up the last round of the rulebook this week, here's the intro to one of our unlocked character decks, The Aquarium.

The Aquarium meddles with the enemy's hand size and gains more power and defense as they lose cards from their hands. One of the cool features of his deck, is his play on his ability to dive into the water as well as project himself airborne. With a combo between his Harpoon and Torpedo and an enemy's empty hand, The Aquarium becomes a deadly force to be reckoned with. Trident Swing turns a wood bat into a steel one as Geyser grows into a powerful water ball over time.

Thematic to the deck, he can use his mutant ability to call in his friends by summoning them from his tattoos. He has a shark that gets deadlier if an enemy bleeds, a swordfish that can piece through defense, a dolphin, starfish, and a squid that makes the enemy who has a hand feel like they really have ink in their eyes. And for those who love to clutter the battle area with support characters, let the Tidal Wave clear the board in one fell sweep. 

As for his Character Card, his ability can add to an already powerful combo by controlling the seas and the skies. For his overpower, though his first 2 abilities see pretty tame, losing cards rapidly may cause almost instant death on the 3rd or 4th turn! It's going to take a lot of maneuvering to catch this fish.

For those interested in playing around with his deck or would like to check out Honey Bee, Dr. Cthulhu, and Iron Anvil, please download their decks here:

https://www.dropbox.com/sh/ru7kz4fsa2w8her/AAAZKoJRtJkg0m2_S5flhhMYa?dl=0